pub fn initial_state_for_alias(
main_alias: &RoomAliasId,
alt_aliases: &Vec<OwnedRoomAliasId>,
) -> Raw<AnyInitialStateEvent>
pub fn initial_state_for_alias(
main_alias: &RoomAliasId,
alt_aliases: &Vec<OwnedRoomAliasId>,
) -> Raw<AnyInitialStateEvent>