html5ever::interface::tree_builder

Trait TreeSink

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pub trait TreeSink {
    type Handle: Clone;
    type Output;
    type ElemName<'a>: ElemName
       where Self: 'a;

Show 23 methods // Required methods fn finish(self) -> Self::Output; fn parse_error(&self, msg: Cow<'static, str>); fn get_document(&self) -> Self::Handle; fn elem_name<'a>(&'a self, target: &'a Self::Handle) -> Self::ElemName<'a>; fn create_element( &self, name: QualName, attrs: Vec<Attribute>, flags: ElementFlags, ) -> Self::Handle; fn create_comment(&self, text: Tendril<UTF8>) -> Self::Handle; fn create_pi( &self, target: Tendril<UTF8>, data: Tendril<UTF8>, ) -> Self::Handle; fn append(&self, parent: &Self::Handle, child: NodeOrText<Self::Handle>); fn append_based_on_parent_node( &self, element: &Self::Handle, prev_element: &Self::Handle, child: NodeOrText<Self::Handle>, ); fn append_doctype_to_document( &self, name: Tendril<UTF8>, public_id: Tendril<UTF8>, system_id: Tendril<UTF8>, ); fn get_template_contents(&self, target: &Self::Handle) -> Self::Handle; fn same_node(&self, x: &Self::Handle, y: &Self::Handle) -> bool; fn set_quirks_mode(&self, mode: QuirksMode); fn append_before_sibling( &self, sibling: &Self::Handle, new_node: NodeOrText<Self::Handle>, ); fn add_attrs_if_missing(&self, target: &Self::Handle, attrs: Vec<Attribute>); fn remove_from_parent(&self, target: &Self::Handle); fn reparent_children(&self, node: &Self::Handle, new_parent: &Self::Handle); // Provided methods fn mark_script_already_started(&self, _node: &Self::Handle) { ... } fn pop(&self, _node: &Self::Handle) { ... } fn associate_with_form( &self, _target: &Self::Handle, _form: &Self::Handle, _nodes: (&Self::Handle, Option<&Self::Handle>), ) { ... } fn is_mathml_annotation_xml_integration_point( &self, _handle: &Self::Handle, ) -> bool { ... } fn set_current_line(&self, _line_number: u64) { ... } fn complete_script(&self, _node: &Self::Handle) -> NextParserState { ... }
}
Expand description

Methods a parser can use to create the DOM. The DOM provider implements this trait.

Having this as a trait potentially allows multiple implementations of the DOM to be used with the same parser.

Required Associated Types§

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type Handle: Clone

Handle is a reference to a DOM node. The tree builder requires that a Handle implements Clone to get another reference to the same node.

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type Output

The overall result of parsing.

This should default to Self, but default associated types are not stable yet. rust-lang/rust#29661

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type ElemName<'a>: ElemName where Self: 'a

Required Methods§

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fn finish(self) -> Self::Output

Consume this sink and return the overall result of parsing.

TODO:This should default to fn finish(self) -> Self::Output { self }, but default associated types are not stable yet. rust-lang/rust#29661

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fn parse_error(&self, msg: Cow<'static, str>)

Signal a parse error.

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fn get_document(&self) -> Self::Handle

Get a handle to the Document node.

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fn elem_name<'a>(&'a self, target: &'a Self::Handle) -> Self::ElemName<'a>

What is the name of this element?

Should never be called on a non-element node; feel free to panic!.

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fn create_element( &self, name: QualName, attrs: Vec<Attribute>, flags: ElementFlags, ) -> Self::Handle

Create an element.

When creating a template element (name.ns.expanded() == expanded_name!(html "template")), an associated document fragment called the “template contents” should also be created. Later calls to self.get_template_contents() with that given element return it. See the template element in the whatwg spec.

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fn create_comment(&self, text: Tendril<UTF8>) -> Self::Handle

Create a comment node.

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fn create_pi(&self, target: Tendril<UTF8>, data: Tendril<UTF8>) -> Self::Handle

Create a Processing Instruction node.

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fn append(&self, parent: &Self::Handle, child: NodeOrText<Self::Handle>)

Append a node as the last child of the given node. If this would produce adjacent sibling text nodes, it should concatenate the text instead.

The child node will not already have a parent.

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fn append_based_on_parent_node( &self, element: &Self::Handle, prev_element: &Self::Handle, child: NodeOrText<Self::Handle>, )

When the insertion point is decided by the existence of a parent node of the element, we consider both possibilities and send the element which will be used if a parent node exists, along with the element to be used if there isn’t one.

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fn append_doctype_to_document( &self, name: Tendril<UTF8>, public_id: Tendril<UTF8>, system_id: Tendril<UTF8>, )

Append a DOCTYPE element to the Document node.

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fn get_template_contents(&self, target: &Self::Handle) -> Self::Handle

Get a handle to a template’s template contents. The tree builder promises this will never be called with something else than a template element.

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fn same_node(&self, x: &Self::Handle, y: &Self::Handle) -> bool

Do two handles refer to the same node?

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fn set_quirks_mode(&self, mode: QuirksMode)

Set the document’s quirks mode.

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fn append_before_sibling( &self, sibling: &Self::Handle, new_node: NodeOrText<Self::Handle>, )

Append a node as the sibling immediately before the given node.

The tree builder promises that sibling is not a text node. However its old previous sibling, which would become the new node’s previous sibling, could be a text node. If the new node is also a text node, the two should be merged, as in the behavior of append.

NB: new_node may have an old parent, from which it should be removed.

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fn add_attrs_if_missing(&self, target: &Self::Handle, attrs: Vec<Attribute>)

Add each attribute to the given element, if no attribute with that name already exists. The tree builder promises this will never be called with something else than an element.

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fn remove_from_parent(&self, target: &Self::Handle)

Detach the given node from its parent.

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fn reparent_children(&self, node: &Self::Handle, new_parent: &Self::Handle)

Remove all the children from node and append them to new_parent.

Provided Methods§

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fn mark_script_already_started(&self, _node: &Self::Handle)

Mark a HTML <script> as “already started”.

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fn pop(&self, _node: &Self::Handle)

Indicate that a node was popped off the stack of open elements.

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fn associate_with_form( &self, _target: &Self::Handle, _form: &Self::Handle, _nodes: (&Self::Handle, Option<&Self::Handle>), )

Associate the given form-associatable element with the form element

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fn is_mathml_annotation_xml_integration_point( &self, _handle: &Self::Handle, ) -> bool

Returns true if the adjusted current node is an HTML integration point and the token is a start tag.

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fn set_current_line(&self, _line_number: u64)

Called whenever the line number changes.

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fn complete_script(&self, _node: &Self::Handle) -> NextParserState

Indicate that a script element is complete.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§