#[non_exhaustive]pub enum AnyInitialStateEvent {
Show 24 variants
PolicyRuleRoom(InitialStateEvent<PolicyRuleRoomEventContent>),
PolicyRuleServer(InitialStateEvent<PolicyRuleServerEventContent>),
PolicyRuleUser(InitialStateEvent<PolicyRuleUserEventContent>),
RoomAliases(InitialStateEvent<RoomAliasesEventContent>),
RoomAvatar(InitialStateEvent<RoomAvatarEventContent>),
RoomCanonicalAlias(InitialStateEvent<RoomCanonicalAliasEventContent>),
RoomCreate(InitialStateEvent<RoomCreateEventContent>),
RoomEncryption(InitialStateEvent<RoomEncryptionEventContent>),
RoomGuestAccess(InitialStateEvent<RoomGuestAccessEventContent>),
RoomHistoryVisibility(InitialStateEvent<RoomHistoryVisibilityEventContent>),
RoomJoinRules(InitialStateEvent<RoomJoinRulesEventContent>),
RoomMember(InitialStateEvent<RoomMemberEventContent>),
RoomName(InitialStateEvent<RoomNameEventContent>),
RoomPinnedEvents(InitialStateEvent<RoomPinnedEventsEventContent>),
RoomPowerLevels(InitialStateEvent<RoomPowerLevelsEventContent>),
RoomServerAcl(InitialStateEvent<RoomServerAclEventContent>),
RoomThirdPartyInvite(InitialStateEvent<RoomThirdPartyInviteEventContent>),
RoomTombstone(InitialStateEvent<RoomTombstoneEventContent>),
RoomTopic(InitialStateEvent<RoomTopicEventContent>),
SpaceChild(InitialStateEvent<SpaceChildEventContent>),
SpaceParent(InitialStateEvent<SpaceParentEventContent>),
BeaconInfo(InitialStateEvent<BeaconInfoEventContent>),
CallMember(InitialStateEvent<CallMemberEventContent>),
MemberHints(InitialStateEvent<MemberHintsEventContent>),
}
Expand description
Any state event.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
PolicyRuleRoom(InitialStateEvent<PolicyRuleRoomEventContent>)
m.policy.rule.room
PolicyRuleServer(InitialStateEvent<PolicyRuleServerEventContent>)
m.policy.rule.server
PolicyRuleUser(InitialStateEvent<PolicyRuleUserEventContent>)
m.policy.rule.user
RoomAliases(InitialStateEvent<RoomAliasesEventContent>)
m.room.aliases
RoomAvatar(InitialStateEvent<RoomAvatarEventContent>)
m.room.avatar
RoomCanonicalAlias(InitialStateEvent<RoomCanonicalAliasEventContent>)
m.room.canonical_alias
RoomCreate(InitialStateEvent<RoomCreateEventContent>)
m.room.create
RoomEncryption(InitialStateEvent<RoomEncryptionEventContent>)
m.room.encryption
RoomGuestAccess(InitialStateEvent<RoomGuestAccessEventContent>)
m.room.guest_access
RoomHistoryVisibility(InitialStateEvent<RoomHistoryVisibilityEventContent>)
m.room.history_visibility
RoomJoinRules(InitialStateEvent<RoomJoinRulesEventContent>)
m.room.join_rules
RoomMember(InitialStateEvent<RoomMemberEventContent>)
m.room.member
RoomName(InitialStateEvent<RoomNameEventContent>)
m.room.name
RoomPinnedEvents(InitialStateEvent<RoomPinnedEventsEventContent>)
m.room.pinned_events
RoomPowerLevels(InitialStateEvent<RoomPowerLevelsEventContent>)
m.room.power_levels
RoomServerAcl(InitialStateEvent<RoomServerAclEventContent>)
m.room.server_acl
RoomThirdPartyInvite(InitialStateEvent<RoomThirdPartyInviteEventContent>)
m.room.third_party_invite
RoomTombstone(InitialStateEvent<RoomTombstoneEventContent>)
m.room.tombstone
RoomTopic(InitialStateEvent<RoomTopicEventContent>)
m.room.topic
SpaceChild(InitialStateEvent<SpaceChildEventContent>)
m.space.child
SpaceParent(InitialStateEvent<SpaceParentEventContent>)
m.space.parent
BeaconInfo(InitialStateEvent<BeaconInfoEventContent>)
m.beacon_info
This variant uses the unstable type org.matrix.msc3672.beacon_info
.
This variant can also be deserialized from the m.beacon_info
type.
CallMember(InitialStateEvent<CallMemberEventContent>)
m.call.member
This variant uses the unstable type org.matrix.msc3401.call.member
.
This variant can also be deserialized from the m.call.member
type.
MemberHints(InitialStateEvent<MemberHintsEventContent>)
m.member_hints
This variant uses the unstable type io.element.functional_members
.
This variant can also be deserialized from the m.member_hints
type.
Implementations§
Source§impl AnyInitialStateEvent
impl AnyInitialStateEvent
Sourcepub fn event_type(&self) -> StateEventType
pub fn event_type(&self) -> StateEventType
Returns the type
of this event.
Sourcepub fn content(&self) -> AnyStateEventContent
pub fn content(&self) -> AnyStateEventContent
Returns the content for this event.
Trait Implementations§
Source§impl Clone for AnyInitialStateEvent
impl Clone for AnyInitialStateEvent
Source§fn clone(&self) -> AnyInitialStateEvent
fn clone(&self) -> AnyInitialStateEvent
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for AnyInitialStateEvent
impl Debug for AnyInitialStateEvent
Source§impl<'de> Deserialize<'de> for AnyInitialStateEvent
impl<'de> Deserialize<'de> for AnyInitialStateEvent
Source§fn deserialize<D>(
deserializer: D,
) -> Result<AnyInitialStateEvent, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<AnyInitialStateEvent, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Source§impl From<InitialStateEvent<BeaconInfoEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<BeaconInfoEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<BeaconInfoEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<BeaconInfoEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<CallMemberEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<CallMemberEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<CallMemberEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<CallMemberEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<MemberHintsEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<MemberHintsEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<MemberHintsEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<MemberHintsEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<PolicyRuleRoomEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleRoomEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<PolicyRuleRoomEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleRoomEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<PolicyRuleServerEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleServerEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<PolicyRuleServerEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleServerEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<PolicyRuleUserEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleUserEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<PolicyRuleUserEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleUserEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomAliasesEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomAliasesEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomAliasesEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomAliasesEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomAvatarEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomAvatarEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomAvatarEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomAvatarEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomCanonicalAliasEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomCanonicalAliasEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<RoomCanonicalAliasEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomCanonicalAliasEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomCreateEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomCreateEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomCreateEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomCreateEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomEncryptionEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomEncryptionEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<RoomEncryptionEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomEncryptionEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomGuestAccessEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomGuestAccessEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<RoomGuestAccessEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomGuestAccessEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomHistoryVisibilityEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomHistoryVisibilityEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<RoomHistoryVisibilityEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomHistoryVisibilityEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomJoinRulesEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomJoinRulesEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomJoinRulesEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomJoinRulesEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomMemberEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomMemberEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomMemberEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomMemberEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomNameEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomNameEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomNameEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomNameEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomPinnedEventsEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomPinnedEventsEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<RoomPinnedEventsEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomPinnedEventsEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomPowerLevelsEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomPowerLevelsEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<RoomPowerLevelsEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomPowerLevelsEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomServerAclEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomServerAclEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomServerAclEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomServerAclEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomThirdPartyInviteEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomThirdPartyInviteEventContent>> for AnyInitialStateEvent
Source§fn from(
c: InitialStateEvent<RoomThirdPartyInviteEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomThirdPartyInviteEventContent>, ) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomTombstoneEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomTombstoneEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomTombstoneEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomTombstoneEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<RoomTopicEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomTopicEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<RoomTopicEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomTopicEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<SpaceChildEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<SpaceChildEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<SpaceChildEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<SpaceChildEventContent>) -> AnyInitialStateEvent
Source§impl From<InitialStateEvent<SpaceParentEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<SpaceParentEventContent>> for AnyInitialStateEvent
Source§fn from(c: InitialStateEvent<SpaceParentEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<SpaceParentEventContent>) -> AnyInitialStateEvent
Auto Trait Implementations§
impl Freeze for AnyInitialStateEvent
impl RefUnwindSafe for AnyInitialStateEvent
impl Send for AnyInitialStateEvent
impl Sync for AnyInitialStateEvent
impl Unpin for AnyInitialStateEvent
impl UnwindSafe for AnyInitialStateEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more