Struct matrix_sdk::RoomInfo

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pub struct RoomInfo { /* private fields */ }
Expand description

The underlying pure data structure for joined and left rooms.

Holds all the info needed to persist a room into the state store.

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impl RoomInfo

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pub fn mark_as_joined(&mut self)

Mark this Room as joined.

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pub fn mark_as_left(&mut self)

Mark this Room as left.

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pub fn mark_as_invited(&mut self)

Mark this Room as invited.

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pub fn mark_as_knocked(&mut self)

Mark this Room as knocked.

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pub fn set_state(&mut self, room_state: RoomState)

Set the membership RoomState of this Room

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pub fn mark_members_synced(&mut self)

Mark this Room as having all the members synced.

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pub fn mark_members_missing(&mut self)

Mark this Room as still missing member information.

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pub fn mark_state_partially_synced(&mut self)

Mark this Room as still missing some state information.

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pub fn mark_state_fully_synced(&mut self)

Mark this Room as still having all state synced.

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pub fn mark_state_not_synced(&mut self)

Mark this Room as still having no state synced.

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pub fn mark_encryption_state_synced(&mut self)

Mark this Room as having the encryption state synced.

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pub fn mark_encryption_state_missing(&mut self)

Mark this Room as still missing encryption state information.

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pub fn set_prev_batch(&mut self, prev_batch: Option<&str>) -> bool

Set the prev_batch-token. Returns whether the token has differed and thus has been upgraded: false means no update was applied as the were the same

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pub fn state(&self) -> RoomState

Returns the state this room is in.

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pub fn is_encrypted(&self) -> bool

Returns whether this is an encrypted room.

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pub fn set_encryption_event( &mut self, event: Option<RoomEncryptionEventContent>, )

Set the encryption event content in this room.

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pub fn handle_state_event(&mut self, event: &AnySyncStateEvent) -> bool

Handle the given state event.

Returns true if the event modified the info, false otherwise.

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pub fn handle_stripped_state_event( &mut self, event: &AnyStrippedStateEvent, ) -> bool

Handle the given stripped state event.

Returns true if the event modified the info, false otherwise.

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pub fn handle_redaction( &mut self, event: &SyncRoomRedactionEvent, _raw: &Raw<SyncRoomRedactionEvent>, )

Handle the given redaction.

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pub fn avatar_url(&self) -> Option<&MxcUri>

Returns the current room avatar.

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pub fn update_avatar(&mut self, url: Option<OwnedMxcUri>)

Update the room avatar.

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pub fn avatar_info(&self) -> Option<&ImageInfo>

Returns information about the current room avatar.

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pub fn update_notification_count( &mut self, notification_counts: UnreadNotificationsCount, )

Update the notifications count.

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pub fn update_from_ruma_summary(&mut self, summary: &RoomSummary) -> bool

Update the RoomSummary from a Ruma RoomSummary.

Returns true if any field has been updated, false otherwise.

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pub fn heroes(&self) -> &[RoomHero]

The heroes for this room.

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pub fn active_members_count(&self) -> u64

The number of active members (invited + joined) in the room.

The return value is saturated at u64::MAX.

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pub fn invited_members_count(&self) -> u64

The number of invited members in the room

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pub fn joined_members_count(&self) -> u64

The number of joined members in the room

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pub fn canonical_alias(&self) -> Option<&RoomAliasId>

Get the canonical alias of this room.

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pub fn alt_aliases(&self) -> &[OwnedRoomAliasId]

Get the alternative aliases of this room.

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pub fn room_id(&self) -> &RoomId

Get the room ID of this room.

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pub fn room_version(&self) -> Option<&RoomVersionId>

Get the room version of this room.

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pub fn room_version_or_default(&self) -> RoomVersionId

Get the room version of this room, or a sensible default.

Will warn (at most once) if the room creation event is missing from this RoomInfo.

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pub fn room_type(&self) -> Option<&RoomType>

Get the room type of this room.

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pub fn creator(&self) -> Option<&UserId>

Get the creator of this room.

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pub fn history_visibility(&self) -> &HistoryVisibility

Returns the history visibility for this room.

Defaults to WorldReadable, if missing.

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pub fn join_rule(&self) -> &JoinRule

Returns the join rule for this room.

Defaults to Public, if missing.

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pub fn name(&self) -> Option<&str>

Get the name of this room.

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pub fn topic(&self) -> Option<&str>

Returns the topic for this room, if set.

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pub fn has_active_room_call(&self) -> bool

Is there a non expired membership with application “m.call” and scope “m.room” in this room.

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pub fn active_room_call_participants(&self) -> Vec<OwnedUserId>

Returns a Vec of userId’s that participate in the room call.

matrix_rtc memberships with application “m.call” and scope “m.room” are considered. A user can occur twice if they join with two devices. convert to a set depending if the different users are required or the amount of sessions.

The vector is ordered by oldest membership user to newest.

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pub fn latest_event(&self) -> Option<&LatestEvent>

Returns the latest (decrypted) event recorded for this room.

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pub fn pinned_event_ids(&self) -> Option<Vec<OwnedEventId>>

Returns the current pinned event ids for this room.

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pub fn is_pinned_event(&self, event_id: &EventId) -> bool

Checks if an EventId is currently pinned. It avoids having to clone the whole list of event ids to check a single value.

Returns true if the provided event_id is pinned, false otherwise.

Trait Implementations§

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impl Clone for RoomInfo

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fn clone(&self) -> RoomInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RoomInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RoomInfo

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fn deserialize<__D>( __deserializer: __D, ) -> Result<RoomInfo, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for RoomInfo

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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