pub trait Decoder {
type Item;
type Error: From<Error>;
// Required method
fn decode(
&mut self,
src: &mut BytesMut,
) -> Result<Option<Self::Item>, Self::Error>;
// Provided methods
fn decode_eof(
&mut self,
buf: &mut BytesMut,
) -> Result<Option<Self::Item>, Self::Error> { ... }
fn framed<T: AsyncRead + AsyncWrite + Sized>(self, io: T) -> Framed<T, Self>
where Self: Sized { ... }
}
Expand description
Decoding of frames via buffers.
This trait is used when constructing an instance of Framed
or
FramedRead
. An implementation of Decoder
takes a byte stream that has
already been buffered in src
and decodes the data into a stream of
Self::Item
frames.
Implementations are able to track state on self
, which enables
implementing stateful streaming parsers. In many cases, though, this type
will simply be a unit struct (e.g. struct HttpDecoder
).
For some underlying data-sources, namely files and FIFOs, it’s possible to temporarily read 0 bytes by reaching EOF.
In these cases decode_eof
will be called until it signals
fulfillment of all closing frames by returning Ok(None)
.
After that, repeated attempts to read from the Framed
or FramedRead
will not invoke decode
or decode_eof
again, until data can be read
during a retry.
It is up to the Decoder to keep track of a restart after an EOF, and to decide how to handle such an event by, for example, allowing frames to cross EOF boundaries, re-emitting opening frames, or resetting the entire internal state.
Required Associated Types§
Sourcetype Error: From<Error>
type Error: From<Error>
The type of unrecoverable frame decoding errors.
If an individual message is ill-formed but can be ignored without
interfering with the processing of future messages, it may be more
useful to report the failure as an Item
.
From<io::Error>
is required in the interest of making Error
suitable
for returning directly from a FramedRead
, and to enable the default
implementation of decode_eof
to yield an io::Error
when the decoder
fails to consume all available data.
Note that implementors of this trait can simply indicate type Error = io::Error
to use I/O errors as this type.
Required Methods§
Sourcefn decode(
&mut self,
src: &mut BytesMut,
) -> Result<Option<Self::Item>, Self::Error>
fn decode( &mut self, src: &mut BytesMut, ) -> Result<Option<Self::Item>, Self::Error>
Attempts to decode a frame from the provided buffer of bytes.
This method is called by FramedRead
whenever bytes are ready to be
parsed. The provided buffer of bytes is what’s been read so far, and
this instance of Decode
can determine whether an entire frame is in
the buffer and is ready to be returned.
If an entire frame is available, then this instance will remove those bytes from the buffer provided and return them as a decoded frame. Note that removing bytes from the provided buffer doesn’t always necessarily copy the bytes, so this should be an efficient operation in most circumstances.
If the bytes look valid, but a frame isn’t fully available yet, then
Ok(None)
is returned. This indicates to the Framed
instance that
it needs to read some more bytes before calling this method again.
Note that the bytes provided may be empty. If a previous call to
decode
consumed all the bytes in the buffer then decode
will be
called again until it returns Ok(None)
, indicating that more bytes need to
be read.
Finally, if the bytes in the buffer are malformed then an error is
returned indicating why. This informs Framed
that the stream is now
corrupt and should be terminated.
§Buffer management
Before returning from the function, implementations should ensure that
the buffer has appropriate capacity in anticipation of future calls to
decode
. Failing to do so leads to inefficiency.
For example, if frames have a fixed length, or if the length of the current frame is known from a header, a possible buffer management strategy is:
impl Decoder for MyCodec {
// ...
fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
// ...
// Reserve enough to complete decoding of the current frame.
let current_frame_len: usize = 1000; // Example.
// And to start decoding the next frame.
let next_frame_header_len: usize = 10; // Example.
src.reserve(current_frame_len + next_frame_header_len);
return Ok(None);
}
}
An optimal buffer management strategy minimizes reallocations and over-allocations.
Provided Methods§
Sourcefn decode_eof(
&mut self,
buf: &mut BytesMut,
) -> Result<Option<Self::Item>, Self::Error>
fn decode_eof( &mut self, buf: &mut BytesMut, ) -> Result<Option<Self::Item>, Self::Error>
A default method available to be called when there are no more bytes available to be read from the underlying I/O.
This method defaults to calling decode
and returns an error if
Ok(None)
is returned while there is unconsumed data in buf
.
Typically this doesn’t need to be implemented unless the framing
protocol differs near the end of the stream, or if you need to construct
frames across eof boundaries on sources that can be resumed.
Note that the buf
argument may be empty. If a previous call to
decode_eof
consumed all the bytes in the buffer, decode_eof
will be
called again until it returns None
, indicating that there are no more
frames to yield. This behavior enables returning finalization frames
that may not be based on inbound data.
Once None
has been returned, decode_eof
won’t be called again until
an attempt to resume the stream has been made, where the underlying stream
actually returned more data.
Sourcefn framed<T: AsyncRead + AsyncWrite + Sized>(self, io: T) -> Framed<T, Self>where
Self: Sized,
fn framed<T: AsyncRead + AsyncWrite + Sized>(self, io: T) -> Framed<T, Self>where
Self: Sized,
Provides a Stream
and Sink
interface for reading and writing to this
Io
object, using Decode
and Encode
to read and write the raw data.
Raw I/O objects work with byte sequences, but higher-level code usually
wants to batch these into meaningful chunks, called “frames”. This
method layers framing on top of an I/O object, by using the Codec
traits to handle encoding and decoding of messages frames. Note that
the incoming and outgoing frame types may be distinct.
This function returns a single object that is both Stream
and
Sink
; grouping this into a single object is often useful for layering
things like gzip or TLS, which require both read and write access to the
underlying object.
If you want to work more directly with the streams and sink, consider
calling split
on the Framed
returned by this method, which will
break them into separate objects, allowing them to interact more easily.