Enum ruma::events::AnyInitialStateEvent
source · #[non_exhaustive]pub enum AnyInitialStateEvent {
Show 23 variants
PolicyRuleRoom(InitialStateEvent<PolicyRuleRoomEventContent>),
PolicyRuleServer(InitialStateEvent<PolicyRuleServerEventContent>),
PolicyRuleUser(InitialStateEvent<PolicyRuleUserEventContent>),
RoomAliases(InitialStateEvent<RoomAliasesEventContent>),
RoomAvatar(InitialStateEvent<RoomAvatarEventContent>),
RoomCanonicalAlias(InitialStateEvent<RoomCanonicalAliasEventContent>),
RoomCreate(InitialStateEvent<RoomCreateEventContent>),
RoomEncryption(InitialStateEvent<RoomEncryptionEventContent>),
RoomGuestAccess(InitialStateEvent<RoomGuestAccessEventContent>),
RoomHistoryVisibility(InitialStateEvent<RoomHistoryVisibilityEventContent>),
RoomJoinRules(InitialStateEvent<RoomJoinRulesEventContent>),
RoomMember(InitialStateEvent<RoomMemberEventContent>),
RoomName(InitialStateEvent<RoomNameEventContent>),
RoomPinnedEvents(InitialStateEvent<RoomPinnedEventsEventContent>),
RoomPowerLevels(InitialStateEvent<RoomPowerLevelsEventContent>),
RoomServerAcl(InitialStateEvent<RoomServerAclEventContent>),
RoomThirdPartyInvite(InitialStateEvent<RoomThirdPartyInviteEventContent>),
RoomTombstone(InitialStateEvent<RoomTombstoneEventContent>),
RoomTopic(InitialStateEvent<RoomTopicEventContent>),
SpaceChild(InitialStateEvent<SpaceChildEventContent>),
SpaceParent(InitialStateEvent<SpaceParentEventContent>),
BeaconInfo(InitialStateEvent<BeaconInfoEventContent>),
CallMember(InitialStateEvent<CallMemberEventContent>),
}
Expand description
Any state event.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
PolicyRuleRoom(InitialStateEvent<PolicyRuleRoomEventContent>)
m.policy.rule.room
PolicyRuleServer(InitialStateEvent<PolicyRuleServerEventContent>)
m.policy.rule.server
PolicyRuleUser(InitialStateEvent<PolicyRuleUserEventContent>)
m.policy.rule.user
RoomAliases(InitialStateEvent<RoomAliasesEventContent>)
m.room.aliases
RoomAvatar(InitialStateEvent<RoomAvatarEventContent>)
m.room.avatar
RoomCanonicalAlias(InitialStateEvent<RoomCanonicalAliasEventContent>)
m.room.canonical_alias
RoomCreate(InitialStateEvent<RoomCreateEventContent>)
m.room.create
RoomEncryption(InitialStateEvent<RoomEncryptionEventContent>)
m.room.encryption
RoomGuestAccess(InitialStateEvent<RoomGuestAccessEventContent>)
m.room.guest_access
RoomHistoryVisibility(InitialStateEvent<RoomHistoryVisibilityEventContent>)
m.room.history_visibility
RoomJoinRules(InitialStateEvent<RoomJoinRulesEventContent>)
m.room.join_rules
RoomMember(InitialStateEvent<RoomMemberEventContent>)
m.room.member
RoomName(InitialStateEvent<RoomNameEventContent>)
m.room.name
RoomPinnedEvents(InitialStateEvent<RoomPinnedEventsEventContent>)
m.room.pinned_events
RoomPowerLevels(InitialStateEvent<RoomPowerLevelsEventContent>)
m.room.power_levels
RoomServerAcl(InitialStateEvent<RoomServerAclEventContent>)
m.room.server_acl
RoomThirdPartyInvite(InitialStateEvent<RoomThirdPartyInviteEventContent>)
m.room.third_party_invite
RoomTombstone(InitialStateEvent<RoomTombstoneEventContent>)
m.room.tombstone
RoomTopic(InitialStateEvent<RoomTopicEventContent>)
m.room.topic
SpaceChild(InitialStateEvent<SpaceChildEventContent>)
m.space.child
SpaceParent(InitialStateEvent<SpaceParentEventContent>)
m.space.parent
BeaconInfo(InitialStateEvent<BeaconInfoEventContent>)
m.beacon_info
This variant uses the unstable type org.matrix.msc3672.beacon_info
.
This variant can also be deserialized from the m.beacon_info
type.
CallMember(InitialStateEvent<CallMemberEventContent>)
m.call.member
This variant uses the unstable type org.matrix.msc3401.call.member
.
This variant can also be deserialized from the m.call.member
type.
Implementations§
source§impl AnyInitialStateEvent
impl AnyInitialStateEvent
sourcepub fn event_type(&self) -> StateEventType
pub fn event_type(&self) -> StateEventType
Returns the type
of this event.
sourcepub fn content(&self) -> AnyStateEventContent
pub fn content(&self) -> AnyStateEventContent
Returns the content for this event.
Trait Implementations§
source§impl Clone for AnyInitialStateEvent
impl Clone for AnyInitialStateEvent
source§fn clone(&self) -> AnyInitialStateEvent
fn clone(&self) -> AnyInitialStateEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnyInitialStateEvent
impl Debug for AnyInitialStateEvent
source§impl<'de> Deserialize<'de> for AnyInitialStateEvent
impl<'de> Deserialize<'de> for AnyInitialStateEvent
source§fn deserialize<D>(
deserializer: D,
) -> Result<AnyInitialStateEvent, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<AnyInitialStateEvent, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<InitialStateEvent<BeaconInfoEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<BeaconInfoEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<BeaconInfoEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<BeaconInfoEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<CallMemberEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<CallMemberEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<CallMemberEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<CallMemberEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<PolicyRuleRoomEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleRoomEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<PolicyRuleRoomEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleRoomEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<PolicyRuleServerEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleServerEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<PolicyRuleServerEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleServerEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<PolicyRuleUserEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<PolicyRuleUserEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<PolicyRuleUserEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<PolicyRuleUserEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomAliasesEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomAliasesEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomAliasesEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomAliasesEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomAvatarEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomAvatarEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomAvatarEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomAvatarEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomCanonicalAliasEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomCanonicalAliasEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<RoomCanonicalAliasEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomCanonicalAliasEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomCreateEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomCreateEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomCreateEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomCreateEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomEncryptionEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomEncryptionEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<RoomEncryptionEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomEncryptionEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomGuestAccessEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomGuestAccessEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<RoomGuestAccessEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomGuestAccessEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomHistoryVisibilityEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomHistoryVisibilityEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<RoomHistoryVisibilityEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomHistoryVisibilityEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomJoinRulesEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomJoinRulesEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomJoinRulesEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomJoinRulesEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomMemberEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomMemberEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomMemberEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomMemberEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomNameEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomNameEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomNameEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomNameEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomPinnedEventsEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomPinnedEventsEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<RoomPinnedEventsEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomPinnedEventsEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomPowerLevelsEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomPowerLevelsEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<RoomPowerLevelsEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomPowerLevelsEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomServerAclEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomServerAclEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomServerAclEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomServerAclEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomThirdPartyInviteEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomThirdPartyInviteEventContent>> for AnyInitialStateEvent
source§fn from(
c: InitialStateEvent<RoomThirdPartyInviteEventContent>,
) -> AnyInitialStateEvent
fn from( c: InitialStateEvent<RoomThirdPartyInviteEventContent>, ) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomTombstoneEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomTombstoneEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomTombstoneEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomTombstoneEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<RoomTopicEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<RoomTopicEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<RoomTopicEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<RoomTopicEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<SpaceChildEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<SpaceChildEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<SpaceChildEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<SpaceChildEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
source§impl From<InitialStateEvent<SpaceParentEventContent>> for AnyInitialStateEvent
impl From<InitialStateEvent<SpaceParentEventContent>> for AnyInitialStateEvent
source§fn from(c: InitialStateEvent<SpaceParentEventContent>) -> AnyInitialStateEvent
fn from(c: InitialStateEvent<SpaceParentEventContent>) -> AnyInitialStateEvent
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for AnyInitialStateEvent
impl RefUnwindSafe for AnyInitialStateEvent
impl Send for AnyInitialStateEvent
impl Sync for AnyInitialStateEvent
impl Unpin for AnyInitialStateEvent
impl UnwindSafe for AnyInitialStateEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)