Enum ruma::events::AnyStateEvent

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#[non_exhaustive]
pub enum AnyStateEvent {
Show 23 variants PolicyRuleRoom(StateEvent<PolicyRuleRoomEventContent>), PolicyRuleServer(StateEvent<PolicyRuleServerEventContent>), PolicyRuleUser(StateEvent<PolicyRuleUserEventContent>), RoomAliases(StateEvent<RoomAliasesEventContent>), RoomAvatar(StateEvent<RoomAvatarEventContent>), RoomCanonicalAlias(StateEvent<RoomCanonicalAliasEventContent>), RoomCreate(StateEvent<RoomCreateEventContent>), RoomEncryption(StateEvent<RoomEncryptionEventContent>), RoomGuestAccess(StateEvent<RoomGuestAccessEventContent>), RoomHistoryVisibility(StateEvent<RoomHistoryVisibilityEventContent>), RoomJoinRules(StateEvent<RoomJoinRulesEventContent>), RoomMember(StateEvent<RoomMemberEventContent>), RoomName(StateEvent<RoomNameEventContent>), RoomPinnedEvents(StateEvent<RoomPinnedEventsEventContent>), RoomPowerLevels(StateEvent<RoomPowerLevelsEventContent>), RoomServerAcl(StateEvent<RoomServerAclEventContent>), RoomThirdPartyInvite(StateEvent<RoomThirdPartyInviteEventContent>), RoomTombstone(StateEvent<RoomTombstoneEventContent>), RoomTopic(StateEvent<RoomTopicEventContent>), SpaceChild(StateEvent<SpaceChildEventContent>), SpaceParent(StateEvent<SpaceParentEventContent>), BeaconInfo(StateEvent<BeaconInfoEventContent>), CallMember(StateEvent<CallMemberEventContent>),
}
Expand description

Any state event.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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PolicyRuleRoom(StateEvent<PolicyRuleRoomEventContent>)

m.policy.rule.room

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PolicyRuleServer(StateEvent<PolicyRuleServerEventContent>)

m.policy.rule.server

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PolicyRuleUser(StateEvent<PolicyRuleUserEventContent>)

m.policy.rule.user

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RoomAliases(StateEvent<RoomAliasesEventContent>)

m.room.aliases

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RoomAvatar(StateEvent<RoomAvatarEventContent>)

m.room.avatar

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RoomCanonicalAlias(StateEvent<RoomCanonicalAliasEventContent>)

m.room.canonical_alias

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RoomCreate(StateEvent<RoomCreateEventContent>)

m.room.create

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RoomEncryption(StateEvent<RoomEncryptionEventContent>)

m.room.encryption

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RoomGuestAccess(StateEvent<RoomGuestAccessEventContent>)

m.room.guest_access

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RoomHistoryVisibility(StateEvent<RoomHistoryVisibilityEventContent>)

m.room.history_visibility

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RoomJoinRules(StateEvent<RoomJoinRulesEventContent>)

m.room.join_rules

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RoomMember(StateEvent<RoomMemberEventContent>)

m.room.member

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RoomName(StateEvent<RoomNameEventContent>)

m.room.name

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RoomPinnedEvents(StateEvent<RoomPinnedEventsEventContent>)

m.room.pinned_events

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RoomPowerLevels(StateEvent<RoomPowerLevelsEventContent>)

m.room.power_levels

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RoomServerAcl(StateEvent<RoomServerAclEventContent>)

m.room.server_acl

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RoomThirdPartyInvite(StateEvent<RoomThirdPartyInviteEventContent>)

m.room.third_party_invite

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RoomTombstone(StateEvent<RoomTombstoneEventContent>)

m.room.tombstone

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RoomTopic(StateEvent<RoomTopicEventContent>)

m.room.topic

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SpaceChild(StateEvent<SpaceChildEventContent>)

m.space.child

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SpaceParent(StateEvent<SpaceParentEventContent>)

m.space.parent

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BeaconInfo(StateEvent<BeaconInfoEventContent>)

m.beacon_info

This variant uses the unstable type org.matrix.msc3672.beacon_info.

This variant can also be deserialized from the m.beacon_info type.

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CallMember(StateEvent<CallMemberEventContent>)

m.call.member

This variant uses the unstable type org.matrix.msc3401.call.member.

This variant can also be deserialized from the m.call.member type.

Implementations§

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impl AnyStateEvent

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pub fn event_type(&self) -> StateEventType

Returns the type of this event.

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pub fn original_content(&self) -> Option<AnyStateEventContent>

Returns the content for this event if it is not redacted, or None if it is.

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pub fn content(&self) -> AnyFullStateEventContent

Returns the content of this state event.

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pub fn origin_server_ts(&self) -> MilliSecondsSinceUnixEpoch

Returns this event’s origin_server_ts field.

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pub fn room_id(&self) -> &RoomId

Returns this event’s room_id field.

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pub fn event_id(&self) -> &EventId

Returns this event’s event_id field.

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pub fn sender(&self) -> &UserId

Returns this event’s sender field.

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pub fn state_key(&self) -> &str

Returns this event’s state_key field.

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pub fn transaction_id(&self) -> Option<&TransactionId>

Returns this event’s transaction_id from inside unsigned, if there is one.

Trait Implementations§

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impl Clone for AnyStateEvent

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fn clone(&self) -> AnyStateEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnyStateEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AnyStateEvent

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fn deserialize<D>( deserializer: D, ) -> Result<AnyStateEvent, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<AnyStateEvent> for AnySyncStateEvent

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fn from(event: AnyStateEvent) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<AnyStateEvent> for AnyTimelineEvent

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fn from(c: AnyStateEvent) -> AnyTimelineEvent

Converts to this type from the input type.
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impl From<StateEvent<BeaconInfoEventContent>> for AnyStateEvent

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fn from(c: StateEvent<BeaconInfoEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<CallMemberEventContent>> for AnyStateEvent

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fn from(c: StateEvent<CallMemberEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<PolicyRuleRoomEventContent>> for AnyStateEvent

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fn from(c: StateEvent<PolicyRuleRoomEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<PolicyRuleServerEventContent>> for AnyStateEvent

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fn from(c: StateEvent<PolicyRuleServerEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<PolicyRuleUserEventContent>> for AnyStateEvent

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fn from(c: StateEvent<PolicyRuleUserEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomAliasesEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomAliasesEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomAvatarEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomAvatarEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomCanonicalAliasEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomCanonicalAliasEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomCreateEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomCreateEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomEncryptionEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomEncryptionEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomGuestAccessEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomGuestAccessEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomHistoryVisibilityEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomHistoryVisibilityEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomJoinRulesEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomJoinRulesEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomMemberEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomMemberEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomNameEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomNameEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomPinnedEventsEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomPinnedEventsEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomPowerLevelsEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomPowerLevelsEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomServerAclEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomServerAclEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomThirdPartyInviteEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomThirdPartyInviteEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomTombstoneEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomTombstoneEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<RoomTopicEventContent>> for AnyStateEvent

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fn from(c: StateEvent<RoomTopicEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<SpaceChildEventContent>> for AnyStateEvent

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fn from(c: StateEvent<SpaceChildEventContent>) -> AnyStateEvent

Converts to this type from the input type.
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impl From<StateEvent<SpaceParentEventContent>> for AnyStateEvent

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fn from(c: StateEvent<SpaceParentEventContent>) -> AnyStateEvent

Converts to this type from the input type.

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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