Enum ruma_events::SyncStateEvent
source · pub enum SyncStateEvent<C: StaticStateEventContent + RedactContent>where
C::Redacted: RedactedStateEventContent,{
Original(OriginalSyncStateEvent<C>),
Redacted(RedactedSyncStateEvent<C::Redacted>),
}
Expand description
A possibly-redacted state event without a room_id
.
SyncStateEvent
implements the comparison traits using only the event_id
field, a sorted list
would be sorted lexicographically based on the event’s EventId
.
Variants§
Original(OriginalSyncStateEvent<C>)
Original, unredacted form of the event.
Redacted(RedactedSyncStateEvent<C::Redacted>)
Redacted form of the event with minimal fields.
Implementations§
source§impl<C> SyncStateEvent<C>where
C: StaticStateEventContent + RedactContent,
C::Redacted: RedactedStateEventContent + RedactedStateEventContent<StateKey = C::StateKey>,
impl<C> SyncStateEvent<C>where
C: StaticStateEventContent + RedactContent,
C::Redacted: RedactedStateEventContent + RedactedStateEventContent<StateKey = C::StateKey>,
sourcepub fn event_type(&self) -> StateEventType
pub fn event_type(&self) -> StateEventType
Returns the type
of this event.
sourcepub fn origin_server_ts(&self) -> MilliSecondsSinceUnixEpoch
pub fn origin_server_ts(&self) -> MilliSecondsSinceUnixEpoch
Returns this event’s origin_server_ts
field.
sourcepub fn as_original(&self) -> Option<&OriginalSyncStateEvent<C>>
pub fn as_original(&self) -> Option<&OriginalSyncStateEvent<C>>
Get the inner OriginalSyncStateEvent
if this is an unredacted event.
sourcepub fn into_full_event(self, room_id: OwnedRoomId) -> StateEvent<C>
pub fn into_full_event(self, room_id: OwnedRoomId) -> StateEvent<C>
Convert this sync event into a full event (one with a room_id
field).
source§impl SyncStateEvent<RoomGuestAccessEventContent>
impl SyncStateEvent<RoomGuestAccessEventContent>
sourcepub fn guest_access(&self) -> &GuestAccess
pub fn guest_access(&self) -> &GuestAccess
Obtain the guest access policy, regardless of whether this event is redacted.
source§impl SyncStateEvent<RoomHistoryVisibilityEventContent>
impl SyncStateEvent<RoomHistoryVisibilityEventContent>
sourcepub fn history_visibility(&self) -> &HistoryVisibility
pub fn history_visibility(&self) -> &HistoryVisibility
Obtain the history visibility, regardless of whether this event is redacted.
source§impl SyncStateEvent<RoomMemberEventContent>
impl SyncStateEvent<RoomMemberEventContent>
sourcepub fn membership(&self) -> &MembershipState
pub fn membership(&self) -> &MembershipState
Obtain the membership state, regardless of whether this event is redacted.
source§impl SyncStateEvent<RoomPowerLevelsEventContent>
impl SyncStateEvent<RoomPowerLevelsEventContent>
sourcepub fn power_levels(&self) -> RoomPowerLevels
pub fn power_levels(&self) -> RoomPowerLevels
Obtain the effective power levels, regardless of whether this event is redacted.
Trait Implementations§
source§impl<C: Clone + StaticStateEventContent + RedactContent> Clone for SyncStateEvent<C>
impl<C: Clone + StaticStateEventContent + RedactContent> Clone for SyncStateEvent<C>
source§fn clone(&self) -> SyncStateEvent<C>
fn clone(&self) -> SyncStateEvent<C>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<C: Debug + StaticStateEventContent + RedactContent> Debug for SyncStateEvent<C>
impl<C: Debug + StaticStateEventContent + RedactContent> Debug for SyncStateEvent<C>
source§impl<'de, C> Deserialize<'de> for SyncStateEvent<C>where
C: StaticStateEventContent + EventContentFromType + RedactContent,
C::Redacted: RedactedStateEventContent + EventContentFromType + RedactedStateEventContent<StateKey = C::StateKey>,
impl<'de, C> Deserialize<'de> for SyncStateEvent<C>where
C: StaticStateEventContent + EventContentFromType + RedactContent,
C::Redacted: RedactedStateEventContent + EventContentFromType + RedactedStateEventContent<StateKey = C::StateKey>,
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
source§impl<C> From<StateEvent<C>> for SyncStateEvent<C>
impl<C> From<StateEvent<C>> for SyncStateEvent<C>
source§fn from(full: StateEvent<C>) -> Self
fn from(full: StateEvent<C>) -> Self
source§impl From<SyncStateEvent<BeaconInfoEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<BeaconInfoEventContent>> for AnySyncStateEvent
source§fn from(c: SyncBeaconInfoEvent) -> Self
fn from(c: SyncBeaconInfoEvent) -> Self
source§impl From<SyncStateEvent<CallMemberEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<CallMemberEventContent>> for AnySyncStateEvent
source§fn from(c: SyncCallMemberEvent) -> Self
fn from(c: SyncCallMemberEvent) -> Self
source§impl From<SyncStateEvent<PolicyRuleRoomEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<PolicyRuleRoomEventContent>> for AnySyncStateEvent
source§fn from(c: SyncPolicyRuleRoomEvent) -> Self
fn from(c: SyncPolicyRuleRoomEvent) -> Self
source§impl From<SyncStateEvent<PolicyRuleServerEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<PolicyRuleServerEventContent>> for AnySyncStateEvent
source§fn from(c: SyncPolicyRuleServerEvent) -> Self
fn from(c: SyncPolicyRuleServerEvent) -> Self
source§impl From<SyncStateEvent<PolicyRuleUserEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<PolicyRuleUserEventContent>> for AnySyncStateEvent
source§fn from(c: SyncPolicyRuleUserEvent) -> Self
fn from(c: SyncPolicyRuleUserEvent) -> Self
source§impl From<SyncStateEvent<RoomAliasesEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomAliasesEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomAliasesEvent) -> Self
fn from(c: SyncRoomAliasesEvent) -> Self
source§impl From<SyncStateEvent<RoomAvatarEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomAvatarEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomAvatarEvent) -> Self
fn from(c: SyncRoomAvatarEvent) -> Self
source§impl From<SyncStateEvent<RoomCanonicalAliasEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomCanonicalAliasEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomCanonicalAliasEvent) -> Self
fn from(c: SyncRoomCanonicalAliasEvent) -> Self
source§impl From<SyncStateEvent<RoomCreateEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomCreateEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomCreateEvent) -> Self
fn from(c: SyncRoomCreateEvent) -> Self
source§impl From<SyncStateEvent<RoomEncryptionEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomEncryptionEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomEncryptionEvent) -> Self
fn from(c: SyncRoomEncryptionEvent) -> Self
source§impl From<SyncStateEvent<RoomGuestAccessEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomGuestAccessEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomGuestAccessEvent) -> Self
fn from(c: SyncRoomGuestAccessEvent) -> Self
source§impl From<SyncStateEvent<RoomHistoryVisibilityEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomHistoryVisibilityEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomHistoryVisibilityEvent) -> Self
fn from(c: SyncRoomHistoryVisibilityEvent) -> Self
source§impl From<SyncStateEvent<RoomJoinRulesEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomJoinRulesEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomJoinRulesEvent) -> Self
fn from(c: SyncRoomJoinRulesEvent) -> Self
source§impl From<SyncStateEvent<RoomMemberEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomMemberEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomMemberEvent) -> Self
fn from(c: SyncRoomMemberEvent) -> Self
source§impl From<SyncStateEvent<RoomNameEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomNameEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomNameEvent) -> Self
fn from(c: SyncRoomNameEvent) -> Self
source§impl From<SyncStateEvent<RoomPinnedEventsEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomPinnedEventsEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomPinnedEventsEvent) -> Self
fn from(c: SyncRoomPinnedEventsEvent) -> Self
source§impl From<SyncStateEvent<RoomPowerLevelsEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomPowerLevelsEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomPowerLevelsEvent) -> Self
fn from(c: SyncRoomPowerLevelsEvent) -> Self
source§impl From<SyncStateEvent<RoomServerAclEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomServerAclEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomServerAclEvent) -> Self
fn from(c: SyncRoomServerAclEvent) -> Self
source§impl From<SyncStateEvent<RoomThirdPartyInviteEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomThirdPartyInviteEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomThirdPartyInviteEvent) -> Self
fn from(c: SyncRoomThirdPartyInviteEvent) -> Self
source§impl From<SyncStateEvent<RoomTombstoneEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomTombstoneEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomTombstoneEvent) -> Self
fn from(c: SyncRoomTombstoneEvent) -> Self
source§impl From<SyncStateEvent<RoomTopicEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<RoomTopicEventContent>> for AnySyncStateEvent
source§fn from(c: SyncRoomTopicEvent) -> Self
fn from(c: SyncRoomTopicEvent) -> Self
source§impl From<SyncStateEvent<SpaceChildEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<SpaceChildEventContent>> for AnySyncStateEvent
source§fn from(c: SyncSpaceChildEvent) -> Self
fn from(c: SyncSpaceChildEvent) -> Self
source§impl From<SyncStateEvent<SpaceParentEventContent>> for AnySyncStateEvent
impl From<SyncStateEvent<SpaceParentEventContent>> for AnySyncStateEvent
source§fn from(c: SyncSpaceParentEvent) -> Self
fn from(c: SyncSpaceParentEvent) -> Self
Auto Trait Implementations§
impl<C> Freeze for SyncStateEvent<C>where
<C as RedactContent>::Redacted: Sized + Freeze,
C: Freeze,
<C as StateEventContent>::StateKey: Freeze,
<C as StaticStateEventContent>::Unsigned: Freeze,
<<C as RedactContent>::Redacted as RedactedStateEventContent>::StateKey: Freeze,
impl<C> RefUnwindSafe for SyncStateEvent<C>where
<C as RedactContent>::Redacted: Sized + RefUnwindSafe,
C: RefUnwindSafe,
<C as StateEventContent>::StateKey: RefUnwindSafe,
<C as StaticStateEventContent>::Unsigned: RefUnwindSafe,
<<C as RedactContent>::Redacted as RedactedStateEventContent>::StateKey: RefUnwindSafe,
impl<C> Send for SyncStateEvent<C>where
<C as RedactContent>::Redacted: Sized + Send,
C: Send,
<C as StateEventContent>::StateKey: Send,
<C as StaticStateEventContent>::Unsigned: Send,
<<C as RedactContent>::Redacted as RedactedStateEventContent>::StateKey: Send,
impl<C> Sync for SyncStateEvent<C>where
<C as RedactContent>::Redacted: Sized + Sync,
C: Sync,
<C as StateEventContent>::StateKey: Sync,
<C as StaticStateEventContent>::Unsigned: Sync,
<<C as RedactContent>::Redacted as RedactedStateEventContent>::StateKey: Sync,
impl<C> Unpin for SyncStateEvent<C>where
<C as RedactContent>::Redacted: Sized + Unpin,
C: Unpin,
<C as StateEventContent>::StateKey: Unpin,
<C as StaticStateEventContent>::Unsigned: Unpin,
<<C as RedactContent>::Redacted as RedactedStateEventContent>::StateKey: Unpin,
impl<C> UnwindSafe for SyncStateEvent<C>where
<C as RedactContent>::Redacted: Sized + UnwindSafe,
C: UnwindSafe,
<C as StateEventContent>::StateKey: UnwindSafe,
<C as StaticStateEventContent>::Unsigned: UnwindSafe,
<<C as RedactContent>::Redacted as RedactedStateEventContent>::StateKey: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)